![]() ![]() As such, squeezing every bit of efficiency out of the fanbase you do have, and growing your fans via singles is vital. Furthermore, due to the increased financial difficulty, you will have to squeeze ever more money-making activities out of your idols, through contracts and performances, and often find that you simply don't have the time and stamina to spend on promotion. On Unfair, it is only 200 fans, almost half the amount. On normal difficulty, the 4th level of promotion, which is easily attainable early on, gives 350 fans per use. On Unfair difficulty, you will find that is not going to be the case. On default difficulty, the majority of your fan count will probably come from your daily promotion activity. Now that we know what demographics each stat appeals to, we can use that knowledge to build a specific fanbase that will maximize the effect of our total fan count. Singles will start to outpace your contract income pretty drastically after a few months, especially on default difficulty, and failing to improve the stats of your idols will have long term repercussions.Īlso remember, more idols in a group is not necessarily better! A small 5-girl group can perform as well as a full 15-member formation, but the stats of each individual girl have a much higher impact. ![]() I know some people have stated that you should focus on having as many idols as your contract generation can handle, and while that does assist in a contract-focused game style, it will dilute the appeal of your performances and thus lower the success of your singles. This is important! This is why you don't just hire any idol you see, but focus on quality audition candidates who are in line with your current group's abilities. ![]() See what happens when one of my weaker idols, Tanaka Maria, whose stats are below the group's across the board, is removed from the formation Īs you can see, even though her weaker stats have been removed, the group stats have actually gone down, rather than up. This is why you also don't want to just grab as many idols as possible, because the stats are based on the ENTIRE group's stats, not just on the selected idols. That is why having a highly skilled girl in the front of your formation has a much higher impact on your group stats than putting her near the back of the formation. Now the exact formula isn't entirely clear, but it is basically an average of your group's skills, weighted in favor of the skills of the girls closer to the front of your formation. The 8 stats of your idols combine in their formation, along with chemistry, for a group stat. (If you are wondering, the idol outfits are from Graphite's Punk Rock Outfits) You've probably noticed that different genres, lyrics, and dances appeal to different demographics, it is conveniently shown to you when you are deciding on your next single. Each stat appeals to two specific demographics. How good your Idols are at Dancing and Vocals isn't just a generic stat that effects the quality of your songs and performances. But hey, at least your female fans appreciate it. ![]() Guess what, that Idol you hired that is just as good at vocals as she is at dancing? Well, your male fans don't really care that much about vocals, they just want to watch idols dancing. You try to appease everyone, so you appeal to no one. This is where you, and myself, started the long painful path of Idol Group Mediocrity. You started an audition and the first thing you do is look at the Idols' overall stat level, and then looked at the various stats and went "she seems well-rounded, not weak in anything, I'll hire her." I'm sure most of you reading this have done at some point what I also did the first time I played Idol Manager Being inconsistent with your appeal will generate unhappiness and lower the opinions of demographic groups. Targeting a specific demographic and keeping it happy will yield greater fan gain from singles, sales, concert attendance, etc. The TLDR of this guide is Each idol stat corresponds to two specific demographics, which combines with your choices when making a single to determine your overall demographic appeal. (I will eventually be releasing a comprehensive guide to surviving Unfair difficulty sometime in the coming days as well.) Here, I am going to explain an overlooked portion of the game that is vital for you to understand if you want to truly thrive, or if you want to have a chance of surviving the Unfair difficulty, where money, and especially fans, are much harder to come by. There have been a few guides posted here on steam and elsewhere about how to stay afloat financially, and many of them work, at least on default difficulty, but they are all focused on purely the financial aspects of the process, such as what contracts to take, and when and how to release singles and concerts. ![]()
0 Comments
Leave a Reply. |